|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alldin Kan
Imperfects Negative-Feedback
322
|
Posted - 2013.07.03 21:33:00 -
[1] - Quote
Icy TIG3R wrote:Only the scrubs with no gun game at all are complaining. Please tell them to **** off.
Yeah, it hurts when your SP can't carry you. But in the end it all comes down to getting good.
So, GG.
All I need is the aiming to get fixed and I'll be happy with my scrambler pistol. |
Alldin Kan
Imperfects Negative-Feedback
322
|
Posted - 2013.07.03 21:37:00 -
[2] - Quote
Cat Merc wrote:Strafe speed only further buffed shield tankers, who were already better in every way than armor tankers. This was just the straw that broke the camel's back.
Armor tankers got buffed by new strafe, if anything it's the shield energizer that's making shields superior to armor in terms of survivalbility. |
Alldin Kan
Imperfects Negative-Feedback
325
|
Posted - 2013.07.03 22:10:00 -
[3] - Quote
DUST Fiend wrote:Alldin Kan wrote:Cat Merc wrote:Strafe speed only further buffed shield tankers, who were already better in every way than armor tankers. This was just the straw that broke the camel's back. Armor tankers got buffed by new strafe, if anything it's the shield energizer that's making shields superior to armor in terms of survivalbility. You obviously know what you're talking about, care to explain to me how armor got buffed by strafe speed? Do you think it's because the passive HP regen will be more useful if you're strafing a lot and negating enemy fire? What about the reduced speed, especially when the % penalties are applying properly to armor plates? It would seem like less speed in a strafe game is just asking to die a painful death, so I'm actually quite curious to hear your point of view on this particular aspect of it.
Before 1.2, the additional plates hit strafing hard.
While I used the Minmatar Logi back then when the proto had 5.3 movement speed, I made a fit with 500 armor and even though I still had much higher MS than the Heavy (stats on fitting screen), strafing was far slower than the heavy's base strafing speed. Now in 1.2 I tested a fit with 516 armor and 4.51 MS (base is 5.0 MS) and I got to still move faster than the heavy. |
Alldin Kan
Imperfects Negative-Feedback
325
|
Posted - 2013.07.03 22:58:00 -
[4] - Quote
DUST Fiend wrote:Alldin Kan wrote:Before 1.2, the additional plates hit strafing hard.
While I used the Minmatar Logi back then when the proto had 5.3 movement speed, I made a fit with 500 armor and even though I still had much higher MS than the Heavy (stats on fitting screen), strafing was far slower than the heavy's base strafing speed. Now in 1.2 I tested a fit with 516 armor and 4.51 MS (base is 5.0 MS) and I got to still move faster than the heavy. In relation to Shields vs Armor though, do you think that the new strafing speed favors armor as equally as it favors shields? Do you use only basic plates on your test fit, or did you use the new plates to get better speed (since apparently they screw with the stacking penalties) Also, do you feel that being able to quickly hop side to side is fine as is? If so, why do you feel that it's preferable to having say a slight restriction to rapid back and forth strafe through a slight stamina cost to change directions, or a slight acceleration / deceleration when changing directions.
Yes. |
Alldin Kan
Imperfects Negative-Feedback
326
|
Posted - 2013.07.04 03:40:00 -
[5] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
Proof that CCP doesn't know how to play their game well enough to know what's changed. |
|
|
|